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Laws of UX: Using Psychology to Design Better Products & Services

This book describes the fundamental rules of design that designers generally know from experience. The book allows readers to learn about what constitutes efficient design and the business value of design.

Referenced from Home: Laws of UX

UX/UI (user experience/user interface) is an important factor for a product. Someone may decide to buy or discard a product because of its design.

1. Jakob’s Law

Designs should include familiar elements and functions. People prefer familiar designs and forms. If a design feels unfamiliar, they are less likely to use the product.

Merceds-Benz Power Seat Mercedes-Benz Power Seat Controls imitate the shape of the seat, helping users understand how to control it.


2. Fitts’s Law

The difficulty of clicking something is proportional to the distance and inversely proportional to the width. In other words, touch interfaces should be close enough and large enough.

BMW Display Modern cars have integrated air conditioning systems and traditional physical buttons into monitors, making it difficult to click. Within the monitor, it is not easy to adhere to Fitts’s Law.


3. Miller’s Law

The average person can only keep 7 (plus or minus 2) items in their working memory. Therefore, you should divide space into 7 chunks.

Nike's webside Nike’s website classifies components into 7 chunks.


4. Hick’s Law

The time it takes to make a decision increases with the number and complexity of choices. Minimize and optimize the number of options. Too many options can overwhelm the user.

Apple's Smart TV remote Apple’s Smart TV remote has a very simple and refined design.


5. Postel’s Law

Design for the broadest possible acceptance of variable user input.

An example of a bad interface is one that only shows an error message after the user has finished entering their password and clicked a button to submit it, indicating that the password doesn’t meet the requirements. Instead, it could provide real-time feedback below the text input field about the password’s validity.


6. Peak-End Rule

People judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.

Club Vegas
The slot machine game app (Club Vegas) focuses on the moments when the user wins through exciting music and impressive visual effects.


7. Aesthetic-Usability Effect

Users often perceive aesthetically pleasing design as design that’s more usable.

Apple iPad Apple’s elegant and beautiful design has helped secure a competitive edge in the market.


8. Von Restorff Effect

Make important information or functions visually prominent. When emphasizing visual elements, limit the number to ensure that key items are not mistaken for advertisements. When highlighting specific elements, do not rely solely on color as this can exclude users with color blindness or low vision. Instead, use animations or size changes to draw attention.


9. Tesler’s Law

Every system retains a certain level of irreducible complexity, which must be preserved. Any complexity that designers and developers do not handle is passed on to the user, resulting in a poor user experience.


10. Doherty Threshold

Within 0.4 seconds! If a computer and a human interact within 0.4 seconds or less, productivity increases dramatically.

YouTube YouTube fills the loading blank page with animations and gray boxes until the content is downloaded. This helps users tolerate the waiting time more patiently without leaving the page, even if the loading time is over 0.4 seconds.

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